#include "fxcc/core/graph/common/ProjSub.h"

glm::mat4 fxcc::graph::common::ProjSub::GetProjMatrix() const

{
	if (m_IsOrtho)
	{
		return m_Viewport.GetOrthoMatrix();
	}
	else
	{
		return m_Frustum.GetProjection();
	}
}